Being Bitten

Creating a Vampire

Quick Build

You can make a Vampire quickly, by following these suggestions. First, Strength should be your highest ability score, followed by Charisma. Second, choose the noble background.

Class Features

As a Vampire, you gain the following class features.

Hit Points

Hit Dice: 1D10 per Vampire level

Hit Points at 1st Level: 10 + Your Constitution modifier

Hit Points at Higher Levels: 1D10 (or 6) + your Constitution modifier per Vampire level after 1st


Armour: All armour, shields

Weapons: Simple weapons, martial weapons

Tools: Disguise kit

Saving Throws: Dexterity, Charisma

Skills: Choose two from Stealth, Arcana, History, Medicine, Perception, Deception, Intimidation, Performance or Persuasion


You start with the following equipment, in addition to the equipment granted by your background:

  • (a) a martial weapon and a shield or (b) two martial weapons

  • (a) a component pouch or (b) a spellcasting focus

  • (a) chain mail or (b) leather, crossbow and 20 bolts

  • (a) explorer's pack or (b) scholar's pack or (c) diplomat's pack


Creature of the Night

You have darkvision that stretches 120 feet, however you are sensitive to light, causing you to have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.

In addition, your body cannot take the radiance of the sun. If every inch of your skin is not covered by shadow or clothing and you choose, or are forced to be exposed to sunlight, you will take 1D10 radiant damage per combat round, or if out of combat, you will burn for 5D10 per minute.

Necromantic Husk

You are resistant to necrotic damage, and vulnerable to radiant damage.


As a vampire, you can only die from decapitation a stake to the heart, sun damage or some form of radiant damage. As such, if you fail 3 death saving throws, without these conditions being met, you simply count as "stable" until a drop of blood is next poured into your mouth, at which point you will take 10 minutes to recover from your slumber, and awaken with D10 hit points. You will never age, and will look like a pale version of the person who was bitten on the day of your first death for all of your unnatural life.


Your un-life was not granted by any god, and they have forsaken you for it. If you are healed through any divine means, i.e. through a paladin or cleric's healing spells, you instead take the spell as a damaging one; it's light burning your unholy frame. Undead also cannot be resurrected except by means of a wish or "raise dead" spell.

Fighting Style

You adopt a particular style of fighting as your specialty. Choose one of the following options. You can't take a Fighting Style option more than once, even if you later get to choose again.


You gain a +2 bonus to attack rolls you make with ranged weapons.


While you are wearing armour, you gain a +1 bonus to AC.


When you are wielding a melee weapon in one hand and no other weapons, you gain +2 bonus to damage rolls with that weapon.

Great Weapon Fighting

When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.


When a creature you can see attacks a target other than you that is within 5 feet of you, you can impose disadvantage on the attack roll. You must be wielding a shield.

Two weapon Fighting

When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.


Vampire Spell List

1st Level Spells

  • Animal Friendship

  • Arms of Hadar

  • Bane

  • Charm Person

  • Compelled Duel

  • Comprehend Languages

  • Detect Evil and Good

  • Detect Magic

  • Disguise Self

  • Dissonant Whispers

  • Expeditious Retreat

  • False Life

  • Feather Fall

  • Find Familiar

  • Fog Cloud

  • Hellish Rebuke

  • Hex

  • Identify

  • Illusory Script

  • Inflict Wounds

  • Jump

  • Longstrider

  • Protection from Evil and Good

  • Silent Image

  • Sleep

  • Speak with Animals

  • Tasha's Hideous Laughter

  • Unseen Servant

2nd Level Spells

  • Animal Messenger

  • Beast Sense

  • Blindness / Deafness

  • Calm Emotions

  • Crown of Madness

  • Darkness

  • Detect Thoughts

  • Enhance Ability

  • Enthrall

  • Find Steed

  • Hold Person

  • Invisibility

  • Knock

  • Locate Object

  • Magic Mouth

  • Mirror Image

  • Misty Step

  • Pass Without Trace

  • Phantasmal Force

  • Ray of Enfeeblement

  • See Invisibility

  • Silence

  • Spider Climb

  • Suggestion

  • Zone of Truth

3rd Level Spells

  • Animate Dead

  • Bestow Curse

  • Blink

  • Conjure Animals

  • Counterspell

  • Dispel Magic

  • Fear

  • Feign Death

  • Fly

  • Gaseous Form

  • Hunger of Hadar

  • Hypnotic Pattern

  • Major Image

  • Meld into Stone

  • Nondetection

  • Speak with Dead

  • Tongues

  • Vampiric Touch

  • Water Walk

4th Level Spells

  • Blight

  • Compulsion

  • Confusion

  • Dimension Door

  • Freedom of Movement

  • Greater Invisibility

  • Hallucinatory Terrain

  • Locate Creature

  • Polymorph

5th Level Spells

  • Animate Objects

  • Antilife Shell

  • Awaken

  • Contagion

  • Dominate Person

  • Dream

  • Geas

  • Hallow

  • Hold Monster

  • Insect Plague

  • Legend Lore

  • Mislead

  • Modify Memory

  • Raise Dead

  • Scrying

  • Seeming