Fast Forward: 1 action, Touch range. (Chronomancy) Your target gains access to the “Dash” special rule until the end of their next turn.

Slow Time: Bonus Action, Touch. (Chronomancy) Your target operates in real time, as all of reality slows down around them. They gain Advantage on their next attack or Dexterity saving throw.

Temporal Ray: 60 feet, 1 action. (Chronomancy) You fire a beam of pure chronal energy, slowing and damaging your target. Make a ranged spell attack, on a hit, the target takes 1D8 necrotic damage and it’s movement is reduced by 10 feet until the start of your next turn.

Age control: 1 action, 30 feet. (Chronomancy) You can age or rejuvenate non-magical object of no less than a foot in diameter, causing desiccated, ancient or damaged object to become repaired to its former glory, or causing decay on a functional object like a lock.